1. All matches must be played at the JCC unless mutually agreed upon by both players.
2. You may challenge the player up to three positions above you on the ladder. When you join the ladder you may challenge any player up to 40% of the top positions on the ladder as your first challenge. Chose your first challenge carefully, since after this unique opportunity you may only challenge players up to three positions above you on the ladder.
3. It is the responsibility of the Challengee to respond to the Challenger with date(s)/time(s) of availability. Once the players agree on a date/time, the Challenger is responsible for making the court reservation. The Challenger is responsible for providing new balls for the match.
4. All games should be played within 7 days of a challenge being made (unless there are extenuating circumstances) otherwise the challengee forfiets. The challenge may be cancelled and re-challenged to provide more time. Forfeit protests can be made to the administrator.
5. You should play your game at a mutually convenient time. If your timings do not coincide and you CANNOT agree, then you MUST play your match on a weekday commencing between 7pm and 8pm. This will be known as a 'compulsory match time'.
6. If the person being challenged offers 3 different 'compulsory match times' (on different days) and the challenger cannot make any of them, then the CHALLENGE is VOID and should be cancelled.
7. If the person being challenged cannot offer 3 different 'compulsory match times' (on different days) then the CHALLENGER WINS by default.
8. If either party is more than 20 minutes late in attending an agreed match then the late or non attender loses the match.
9. If you make a successful challenge you take the position of the person you beat. The player you defeated, and everyone below him/her, moves down one place. If you lose the challenge, everyone remains in the same place.
10. The match play rules format is 2 games to 15 with a tie breaker to 11. The individual games do not require 2 point margin of victory. Each game can be won by a single point margin (i.e. 15-14). A pre-match, warm-up game to 11 is recommended. Please decide prior to the game what will happen if the lights go out during the game.
11. If no result has been recorded by two thirds of the way through the challenge period a reminder is emailed to both parties.
12. If no result has been recorded by the end of the challenge period a warning is sent to record the result within 1 day 'grace period'.
13. If no result has been recorded by the end of the grace period the challenger automatically wins.
14. If the challenger wishes to cancel the challenge they may do so within the challenge and grace period (7+1) with no consequences.
15. If the challenged person (challengee) wishes to forfeit the challenge they can record this within the challenge and grace period and the game is won by the challenger by forfeit.
16. As is prudent in any recreational activity, and especially when involved with others, members should exercise due care in their involvement in a challenge ladder. The operators of the ladder cannot be responsible for injury to members or others, damage to property, or other liability arising out of membership in and use of the challenge ladder. By participating in the challenge ladder, each member accepts and agrees to abide by its rules.
|